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Roblox Shares Surge After Q4 Bookings and User Growth Beat Expectations

Prime Highlights

  • Roblox shares jumped up to 20% in extended trading after the company reported fourth-quarter results that exceeded Wall Street expectations and issued a stronger-than-expected outlook.
  • User growth remained a standout, driven by expanding global engagement, particularly among younger users, reinforcing the platform’s long-term growth strategy.

Key Facts

  • Fourth-quarter bookings reached $2.22 billion, beating estimates of $2.05 billion, while average daily active users rose 69% year over year to 144 million.
  • Roblox posted a net loss of $316 million for the quarter and announced it will stop providing annual guidance starting in 2027, shifting instead to quarterly forecasts.

Background

Roblox shares jumped as much as 20% in extended trading on Thursday after the gaming platform posted fourth-quarter results that beat Wall Street expectations on key metrics, including bookings and user growth.

The company reported fourth-quarter bookings of $2.22 billion, well above analysts’ estimates of $2.05 billion, according to LSEG data. Losses came in at 45 cents per share, narrower than the 48 cents analysts had expected. Roblox also issued a stronger-than-anticipated outlook for the first quarter, projecting bookings between $1.69 billion and $1.74 billion.

Roblox’s bookings grew 63% from a year earlier, showing strong demand across its platform. However, the company reported a net loss of $316 million for the quarter, up nearly 44% from $220 million a year ago.

User growth remained a major highlight. Average daily active users reached 144 million in the fourth quarter, a 69% increase year over year and above analysts’ forecast of 138 million. The company said this growth reflects expanding global engagement, especially among younger users.

In a letter to shareholders, Roblox said it will stop giving annual guidance starting in 2027 because its business is hard to predict. Instead, the company will focus on quarterly guidance to give clearer and more timely updates.

The company also spoke about safety concerns after critics and lawsuits raised issues about risks to underage users. Roblox rolled out mandatory age checks for communication features, completing the global rollout in January. While the move slightly affected engagement and bookings growth, the company said accurate age data will support long-term safety, better content control and sustained growth.

Roblox added that 73% of its daily users are under 18, calling its young user base a key strategic strength.

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